an inventory of a life
The work.
Forty-five years at the intersection of play, product, and people. A chronology. Hover (or tap) an entry to see its preview. The deeper story on each one is behind a sign-in.
- 2026
Everybody Wins
A book, with Chloe Gordon
Co-written with his daughter Chloe. Portfolio / Penguin Random House, October 27 2026. Codifies the eight-element gamification checklist.
- now
The Subject
A portrait
The man himself. Copywriter, game-maker, venture partner, teacher.
- 2026
Mnemom
Board director
Bing joined the Mnemom board in 2026.
- now
Bingo Bango
Stand-up surfing, Costa Rica
The family calls him Bingo Bango. He SUP-surfs with Debra, Chloe, and Allegra.
- 2012
Duolingo
Board director
Duolingo board. Language learning as a game loop, per the gamification checklist.
- 2011
Twitch
Portfolio, through Amazon
Twitch. The live-stream gaming community that turned viewing into participation.
- 2011
Spotify
Portfolio advisor, through the early years
Daniel Ek had four prior failed products before Spotify. Repeat-founder thesis in action.
- 2008
Zynga
Board director
Zynga board director. Farmville, Mafia Wars, Zynga Poker — the social-games canon of the 2010s.
- 2008
Kleiner Perkins
Chief Product Officer, sFund
Partner and Chief Product Officer since 2008. Ran the sFund. Founded ProductWorks.
- 2005
USC Cinematic Arts
First endowed chair, game design
The first endowed chair in game design at USC School of Cinematic Arts, under President Steve Sample.
- 2003
Amazon
Board director, 2003-2017
Joined the Amazon board in 2003, through the 2001 turnaround playbook and out to Prime. 14-year term.
- 2000
The Sims
Forecast $3M. Shipped $5B.
Pitched as an architecture game. Became a storytelling engine. 200M units, 16 expansion packs, and the moment a colleague's daughter sobbed “Zelda killed my Mommy.”
- 1998
Tiger Woods PGA Tour
Personalization as a 2× lever
Tiger Woods PGA Tour. Golf course should look hard, play easy — and personalization lifted unit sales +50%.
- 1995
Audible
Founding director
Founding director of Audible. The audiobook market, built before it was obvious there was one.
- 1995
Command & Conquer
Strategy, contained
Westwood's real-time strategy canon, acquired into EA's franchise stable.
- 1994
Need for Speed
Reinvent the core, every generation
Bing's recurring case study for franchise renewal: Test Drive → NFS → Underground. 'Listen to your teenage dreams.'
- 1990s
EA Sports
Branding strategy, pricing, studio structure
The divisional brand Bing's marketing organization built, covering Madden, FIFA, NHL, NBA Live, Tiger Woods, and more. 'It's in the game.'
- 1989
SimCity
Will Wright's first great system
The first city-builder that became a genre. Foundation for what The Sims would later prove at 10× scale.
- 1988
John Madden Football
Research said no. Shipped anyway.
Research preferred “Touchdown Football” 60/25/15. EA shipped it anyway. 150M units, $7.5B lifetime.
- 1983
Pinball Construction Set
EA's killer app on the floppy era
Bill Budge's tool-as-game, among EA's first hits. The kind of killer app that defines a platform generation — Bing's recurring case study for 'ship early, first to digitize a hobby.'
- 1982
Amazin' Software
Founding marketing — Electronic Arts
EA's original name. Bing joined as a one-person marketing department and helped write the business plan that pulled Kleiner Perkins in as first investor.